PISTOL: 30 damage to the head, 15 to the torso, 10 to the rest, with only 12 bullets. STICK: 1 damage (don't even try to fight with this). There is only one variant at the moment and the map is the same as the one of the lobby. Each player will be awarded with a random weapon and can kill each other. Lights Out is a mode based on one of the latest tests of Squid Game, which is about an old-fashioned Battle Royale. Just do a run and use the Superjump as in the video (don't try to "Sliding Superjump" in the glass map, since you have no space to do it and you can reach everything there with simple superjumps). It works on all 3 maps (you just need to do the "Sliding Superjump" to get there on 2 of them, except the one of the glass). You can use the Superjump (or a flickjump, but I recommend doing the first one) on the glass' map to jump 2 by 2 instead of 1.Never go the first, but sometimes it is not good to go one of the lasts because you will run out of time or they will block your way.There really are no patterns, so it's always a 50% chance of dying.The number of platforms that are generated on the map will depend on the number of players alive. In this mode there are 3 variants, the most mythical being the map of the crystals. Only one platform on each side will not break when jumping on it. Mode based on a death game by Squid Game, which is about crossing a bridge of platforms and there are two sides. Needless to say, you can do the same with W+D but with the other side (the left), as seen in the video. This really consists of doing superjumps but with flicks, since the advantage that this gives is that you can move in a straight line (mostly), so you will not lose your way doing superjumps constantly. However, keep in mind that the less late you jump, the more superjumps you'll do in less time, so it does give a minimal advantage. You can take as long as you want to jump, since as I mentioned earlier you do not get speed for doing "bhop" (this is not source). Then follow the same process and turn the camera again to prepare to jump again. In mid air, turn the camera to the left, in its previous position, and turn it back to the right to jump. However, that does not mean that it is completely useless, since jumping as soon as possible with superjumps means that we will do more superjumps in less time, but we will deviate (since it is diagonal), and that's why I will talk about flickhop below to keep our balance.įLICKHOP (or flickjumps): To do Flickhop, take a run with Shift+W (needless to say, you must keep shifting throughout the whole process), then hold W+A and look with the camera to the right (and a little down) to jump, and then jump. The bhop does not give speed, what gives speed is the way you use to move and jump, so there is no need to change the jump key or focus on doing a perfect bhop.īHOP: Bhop does not exist as such in this game, so you don't really gain speed for doing it, since what really boosts you is the way you move.Be aware that sliding diagonally with other techniques makes your speed and jump worse, but you can avoid more hits. It is not very useful because you are losing speed anyway, but reduces your hitbox and you can combine it with flickhop or other jumping techniques. If you slide diagonally with W+A/W+D instead of just W, you can slide infinitely.
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