![]() The final urging is noting that it's the only non-lethal option, since the other option is dying of thirst. urges the player to travel through the time portal if they don't do it immediately. Continue Your Mission, Dammit!: At the beginning, the A.I.If you move a box or place a portal in the present, this will be reflected in the future. The player can place a portal allowing them to move between the present version of a test chamber and its counterpart 20 years into the future at will. Causality Mechanic: This is the primary new mechanic this Game Mod adds.Can't Take Anything with You: You can bring cubes from the future to the present, but you can't bring present cubes to the future. ![]() and three headcrab zombies shamble out of the brush toward her. As soon as she steps outside into a wooded area, her portal device deactivates. Bolivian Army Ending: In the "true" ending, the protagonist escapes before returning to cold storage and manages to exit the facility twenty years in the future.Bad Future: Aperture Science is decayed 20 years in the future, apparently because the entity in charge of the facility has been unresponsive for that period due to the actions of an unnamed rogue test subject.that speaks to you isn't hostile initially, but if you refuse to complete his mission, he will try to kill you so he can put you back together later on so you'll be able to comply. ![]() This game includes examples of the following tropes: Portal Reloaded can be installed for free in Steam if you have a copy of Portal 2. The game was released on April 19th, 2021 to celebrate the 10th anniversary of Portal 2. As always, the player is guided by an A.I. This rule is exploited and expanded upon in the new 25 puzzle chambers. What's done in the present affects the future, but not the other way around. The player can use these portals to travel to and from 20 years in the future. ![]() The mod includes a new storyline taking place after the events of Portal 2 and a brand new game mechanic: the ability to open portals through time, fired with the mouse wheel button. This opens the fourth gate.Portal Reloaded is a fan-made Game Mod of Portal 2 by Portanis. After passing through the third gate, remove the time portal so the cube keeps floating and presses against the big button on the ceiling. It’s done in this order because changing the portals in the past will change where they are in the future, but not the other way around. Finish by creating a new time portal on the upper right side of the room, so the light bridge from the future enters the present and prevents the cube from rising any higher. Shoot the ‘receiving end’ portal on the surface in the upper left corner of the wall, and then return to the present. The player needs to get the cube to stop rising so it stays in place and redirects the laser into a reticle, so go to the future and fire a new portal at the light bridge there. This will cause it to gradually float to the ceiling where the laser is. Start by shooting one portal at the end surface of the excursion funnel, then another underneath the cube that was just used to redirect the laser. This section can be difficult, so feel free to create a save file before attempting this part of the puzzle. Create it, then get ready for some fast-paced portal placing. In between the second and third gate, there’s a surface only for time portals that are opened by pressing a button. Now that the first gate is open, head there and create a new portal so the laser goes through the present cube once again, thus opening the second gate. It’s important that it’s done out of order like this, because the moment the present cube is rearranged, the future one will vanish. Create a new portal in the area underneath the laser gates and use the future cube to redirect the laser into the reticle with the number one dice block. This will disable the second laser gate, but what about the first? Another laser cube is needed, so head to the future and grab the future version of the same cube and bring it back to the present. Then, use the cube to redirect the laser into the reticle next to the symbol with the two dice. Fire a new portal into the portal surface near the ceiling where the laser is firing and then another one on the surface right of the stairs. This special cube can redirect thermal discouragement beams or the red lasers. To begin, press the button on the left side of the room to drop a cube into the excursion funnel and then fire one portal where the funnel ends and another on the ground so the player can grab the cube.
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